Due Sep. 28 ITCS 4230/5230 - Intro. to Game Design & Development Fall 2006
Assignment 4: Critique of Game Proposal
Provide constructive criticism of the game proposal of the other teams in the class. Download Game Proposals here. Evaluate their proposal based on the criteria in Project Part 1:
- Think Small
Is their game doable in a by the end of the semester? If not, what would you cut from their design? (Or... perhaps their game is too easy to build. Why?)
- Do One Thing Well
What will their game do well? Is that worth doing in the context of this game genre?
- Understand the Affordances of Your Chosen Tools
Are the tools that they are using appropriate for their game? Why or why not?
- Plan in Layers
Does the ordering of the tasks in their layers make sense? Are there components that should be moved to an earlier or later layer? Will all the team members have something to do throughout the semester rather than having to wait for their teammates to finish their part?
Does their game sound like fun? Any suggestions on how to make it more fun?
- Conclusion: Key Strengths and Weaknesses
What is the greatest strength of their game and game proposal? What is the weakness that you are most concerned about?
- Be respectful!!
Due on Sep. 21
Please hand in two copies of your two critiques (one for T Barnes and one for the team whose proposal you critiqued). Your critique should be approximately 1-2 pages long (12 pt. font, single-spaced).
Your critique will be graded on:
- Insight into game-design issues
- Insight into technical issues
- Completeness of your critique
- Quality of your writing